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    List of S rank Jutsu your character is allowed to have.

    AWSUM SID
    AWSUM SID
    Sensei
    Sensei


    Posts : 61
    Join date : 2012-07-17
    Age : 31
    Location : Dhaka

    List of S rank Jutsu your character is allowed to have. Empty List of S rank Jutsu your character is allowed to have.

    Post  AWSUM SID Wed Jul 25, 2012 3:56 am

    700+ points- Sage. 2S rank jutsu. MS/EMS/RINNEGAN CAN BE UNLOCKED Total Chakra: 350

    Daytime Tiger- an incredibly fast punch. The technique explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away. Cost- 35 Damage- 75 Chakra cost- 50

    Kirin( Lightning Natured)- Kirin is an extremely powerful, one-shot, lightning technique. The user draws natural lightning directly from thunder clouds to supplement the power of the strike and controls it with chakra. Cost- 35 Damage- 45 Chakra cost- 30

    Lightning Cutter- An enhanced version of the chidori. Kakashi used this to cut lightning. Cost- 25 Damage- 40 Chakra cost- 30

    Katon: Goen Rasengan - Fire Style: Flame Rasengan -The user creates a normal Rasengan and covers it in flaming fire chakra. They then hit the opponent, causing a blazing maelstrom of fire, burning them and their surroundings. Cost- 35 Damage- 75 Chakra cost- 50

    Wind Style: Rasenshuriken- Rasengan combined with wind natured chakra. Cost- 35 Damage- 75 Chakra cost- 50

    Flying Thunder God Technique- A teleportation Jutsu developed by the Fourth Hokage. The user of this Jutsu will attack the enemy continuously for 10 rounds. Cost- 1000 Damage- 0 Chakra cost- 175

    Dead Demon Consuming Seal- a seal which invokes the power of the "death god". The user of this Jutsu will experience a damage point of 400 but the opponent will experience damage points of 500. Cost- 50 Damage- 0 Chakra cost- 200

    Lightning Release Armour- The user wraps their body in a layer of lightning chakra that, along with being used offensively, is used to electrically stimulate the user's nervous system. The user will not recieve any injury for 10 rounds and will inflict 3x damage for 10 rounds. However, this jutsu alone takes up one turn. Cost- 750 Damage- 0 Chakra cost- 200

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